controls

To play game use arrow keys to control player and "x" and "z" key to control shooting or opening item menu and picking items.

about

This is Zelda style game with randomly generated dungeons, mobs and items. There are unlimited floors and randomly generated secret floor, where additional items can be found. Every 10th level is boss level. Boss level can be escaped when boss HP is <50. Every second boss HP adds +1. When boss HP exceeds 50, exit stairs disappears. Boss hits with random ATK 3-5. In boss level every 3rd second some item for player is dropped. At some level dirt spots are randomly generated. When players steps on dirt, speed is reduced. AT some level fire traps are randomly generated. When player steps on fire traps, its HP is deducted by -1. During the play items for player are randomly generated and put in vases, small chests or big chests. Items are weapons, armor, throw items and food. Each weapon and throw item have MAX hit points. During attack hit points are randomly generated between predefined MIN and MAX. Each weapon and armor have limited number of uses, after which player looses that item. Armor gives player additional protection. After armor is lost, player HP points are deducted. Food gives additional HP. All this information is visible in inventory menu.

known issues

  1. it somehow glitches when opening inventory, while mob is attacking

updates in Vers. Beta 0.4

  1. added new functionality - last score and best score. It saves number of floors passed, number of mobs killed, number of boss mobs killed and saves score. Score is calculated by summing all the mob MAXHP.
  2. added boss floor

to do list

  1. after exiting secret floor, return back to previous floor, rather then generating new one in boss floor randomly generate boss from 3 predefined
  2. when mob steps on fire trap, it HP is deducted
  3. when player throws boomerang, it returns and can be used multiple times


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